It's not uncommon to not want to give information on what you're writing (or what you're working on in general if it involves a story). This also applies to things that are part of bigger works when left without protection of copyright or things like that and when it doesn't feel ready. I figured I'll go into my reason for why I suppose I don't care much anymore, mainly in regards to two major parts to why people are so cautious: one part mainly due to spoilers, and the other being fear of stolen work.
In other words, if you can accurately recreate one of Beethoven's symphonies by ear or make a fake of the Mona Lisa, you already must be pretty skilled. If you're copying something from a lack of inspiration though, you probably aren't very skilled - therefore you won't make something as good as the original. It'll only give highlight to it. Even if art is subjective, it'll never be as good at being art as the original. Especially if you don't fully understand the details and context surrounding it, which only the original artist can fully understand. When I see people copy the work of others it's like watching a monkey do as others are doing. It's usually missing the point of the original or all the other crucial elements surrounding it. If people stealing art understood those things, they wouldn't feel the need to steal it in the first place. I suppose that's the difference between stealing and taking inspiration.
Of course, I've seen the argument as well that "nothing is original so don't be afraid of being unoriginal or taking inspiration" but I can't stand seeing that thrown around so often. It's an absolute bastardization of the very concept of originality in my opinion and it simplifies things to an exaggerated point that only seems to beg the question of what originality is. We come to this conclusion that we all have the same colors to work with and what matters is how you use and combine those colors, but that's not true. What matters is having an understanding of why those colors work well together, and that's not something other people can steal. Those who rely on that will miss the finer details and make something that looks similar on the surface, but falls flat under scrutiny.
Copyright
Things that can be spoiled like everything else require context and setup. If you're relying on something like a plot twist that would be ruined if spoiled, it likely lacks substance. There should be more information behind it that leads the reader to wonder how something can be with moments of epiphany. If you can't have that, then things like the plot twist simply don't hold up.
Even if you do keep your work hidden until a big release, keeping people from spoiling things afterwards is unavoidable if it meets any success and wanting to do so is a symptom of a bigger issue - the issue of wanting to control the lens of your audience.
Stolen Art
This is all just opinion and maybe even a matter of perspective, but I think most people probably worry about having what they make stolen more than they should. Art thieves aren't going to get far with anything in any medium and I don't think they are something to worry about in the long run for a number of reasons. Every time I've come across someone who steals music or art it's been pretty easy to tell. If they take the full file and claim it as theirs, it likely won't effect me and it'll only hinder them as a composer or in whatever they do. Nobody gets anywhere that way, at least not in any way that matters, and there will always be someone doing it. I think the only time it matters is when skill level threshold is crossed which logically nullifies any need to worry for me.In other words, if you can accurately recreate one of Beethoven's symphonies by ear or make a fake of the Mona Lisa, you already must be pretty skilled. If you're copying something from a lack of inspiration though, you probably aren't very skilled - therefore you won't make something as good as the original. It'll only give highlight to it. Even if art is subjective, it'll never be as good at being art as the original. Especially if you don't fully understand the details and context surrounding it, which only the original artist can fully understand. When I see people copy the work of others it's like watching a monkey do as others are doing. It's usually missing the point of the original or all the other crucial elements surrounding it. If people stealing art understood those things, they wouldn't feel the need to steal it in the first place. I suppose that's the difference between stealing and taking inspiration.
Of course, I've seen the argument as well that "nothing is original so don't be afraid of being unoriginal or taking inspiration" but I can't stand seeing that thrown around so often. It's an absolute bastardization of the very concept of originality in my opinion and it simplifies things to an exaggerated point that only seems to beg the question of what originality is. We come to this conclusion that we all have the same colors to work with and what matters is how you use and combine those colors, but that's not true. What matters is having an understanding of why those colors work well together, and that's not something other people can steal. Those who rely on that will miss the finer details and make something that looks similar on the surface, but falls flat under scrutiny.
On the other side of things, I think it's also arguable that those who fear having something stolen might be depending too much on individual and more surface level details. Lets say you have a good synopsis for a story with a unique setting and unique characters. If you're worried about that being stolen, it's worth questioning how much you're depending on these things which hold almost no weight on their own in the long run and how much you're ignoring when it comes to the actual context. There are some things that can't be stolen, and among those are the parts that all of these elements should revolve around and reinforce - themes that should be only possible for you to come up with. With a foundation like that, I don't think there is a need to worry about people attempting to steal surface level ideas.
Copyright
With that said, there is still the potential issue of something like a much larger producer taking a large sample of your music or maybe even an animation studio using your art in a background without permission. I'm not going to say these things don't happen because they obviously do, but the chances of it happening are low enough that you're much more likely to die in a car crash on your next trip on the road. Or... maybe that just means the chance of that statistic is way higher than it should be. In any case, so long as you've posted what you made on the internet on sites with a decent reputation you can easily prove your side of things. Personally, being able to prove ownership with a simple upload against cases like that, it's enough for me that I don't care much for the overrated idea of needing to "copyright everything before you post it anywhere". You'll probably be hindered by that mindset more so than anything. Still, it's not a bad idea to register copyright some things here and there when you can either. It's just not worth stressing about I'd say.
Here's a link with information on that if you're interested. I'm not a legal advisor obviously so do your own research if it's something you feel like you need to do of course.
Spoilers
Going into the idea of spoilers, although this applies more so to writing, I think it doesn't really matter if people don't mind knowing things for themselves. Whether spoilers being spoiled matters or not is up for debate, but studies lean towards the latter while in personal experience I've only found it to lead me to wondering how things get to some point or to moments having more tension than they otherwise might have had. This is because we put ourselves into the perspective of the protagonist with an understanding of what they know and don't know. The audience knowing something the protagonist doesn't know doesn't is something that is done all the time and doesn't tend to hurt the story as far as I'm aware. The protagonist of a story knowing something the audience doesn't know without setup or as a solution, however, tends to feel like the writer pulling things out of their ass.Things that can be spoiled like everything else require context and setup. If you're relying on something like a plot twist that would be ruined if spoiled, it likely lacks substance. There should be more information behind it that leads the reader to wonder how something can be with moments of epiphany. If you can't have that, then things like the plot twist simply don't hold up.
Even if you do keep your work hidden until a big release, keeping people from spoiling things afterwards is unavoidable if it meets any success and wanting to do so is a symptom of a bigger issue - the issue of wanting to control the lens of your audience.
To say "this game is meant to be played this way" or "it's meant to be read like this" or "under these conditions", there's only so much you can do about how others decide to consume, interpret and feel about a work. Plot structures shared among many stories doesn't ruin said stories when it's known, just as knowing who the killer doesn't take away from how we get there with the rare exception of things like answers to logic puzzles meant for the audience to figure out.
In the end that's just my opinion on all this and you're free to do what you want. Trying to keep people from spoiling your work though is probably not a good idea as opposed to just suggesting they don't if you don't want them to. It's unavoidable for people to do so and it will more likely than not just get them curious about the rest of things.
Honorable mention for something I also think about is tone shift and knowing how to handle it. It's not something that's "ruined" by spoilers, but people like to act like it is. One example is Doki Doki Literature Club which people commonly act like it's not obvious that there's going to be a shift to horror. A lot of people forget that there's literally warnings before you can play it and that it's in the horror section. Despite this people will try to get others to go in blind as though there's nothing suspicious at all about it and will act like it's ruined if too much is said. Another VN example that gets praised for having a bright tone that goes dark is Higurashi WTC. People will often talk about how the horror catches you off guard after having moments like something out of a slice of life anime. They tend to ignore the fact that both the VN and anime start out very clearly establishing a horror setting. Speaking of anime, another popular case is Madoka Magica which is more on the debatable side, but most people are able to figure out pretty early on with ease that it's going to take a dark turn on their first view, even if they aren't very accustomed to anime in general. Seeing Mami
still has impact though even if you're rewatching it or already know what's coming. I could be wrong in regards to some people, but the people I'm wrong about likely are going to stay away from spoilers of things anyways. Still, I would take them into consideration to accommodate the different perspectives people could go in with rather than going to the extreme of something like giving away your ending on the back of the book or without warning.
{Spoiler}{Spoiler}{Spoiler}{Spoiler}get her head bitten off
still has impact though even if you're rewatching it or already know what's coming. I could be wrong in regards to some people, but the people I'm wrong about likely are going to stay away from spoilers of things anyways. Still, I would take them into consideration to accommodate the different perspectives people could go in with rather than going to the extreme of something like giving away your ending on the back of the book or without warning.